objector — turn SVG artwork into textured 3D for After Effects
Slots0Tris0Build0 msSize—Idle
objector
None
Start from a shape instead of artwork.
Hole repair
Outline strokes
Auto rotate
None yet. Modifiers stack top to bottom, each reading the shape above it.
Add modifier
Depth1.000m
Bevel
32
1
Enabled
Raw (no repair)
Projection
1.00
0°
Micro detail0.15
Checker
Seams
No fill colours found in this file.
Lighting
Environment1.00
Environment rotation0°
World floor
Tone mapping
Exposure0.00 EV
Neutral chrome
Mode
Nothing is drawn behind the model, so a still exports with a clear alpha channel — what compositing into After Effects needs.
The environment map is lighting only in this mode — its rotation and intensity still drive reflections without appearing behind the model.
A physical camera with a real lens, aperture and shutter. Preview only — camera effects are never baked into an export.
Environment
Shadows
Full transmission pass
Transmission resolution1.00
Lower settings trade refraction and shadow detail for framerate.
Choose Traced in the top bar to hand the idle view to the path tracer. It is a reference render — the export is unchanged.
6
512
Tiles
Render scale1.00
Environment blur0.35